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Poser debut clothing does not fit model
Poser debut clothing does not fit model






poser debut clothing does not fit model

Place on Floor: Check this option to place the bottom-most portion of the imported object at ground level.If you want your model to be imported in exactly the same position at which it was modeled, uncheck this option. This will cause half of the model to be beneath ground level unless you select Place on Floor below. Centered: Check this option to center the model at zero X, Y, and Z coordinates.

poser debut clothing does not fit model

Many content creators export from Poser at about 100 times Poser scale (10000%), and then import back into Poser at 1/100 scale (1%).Ī figure imported at 100% figure size is six feet tall. Poser’s model scaling is considerably smaller than “real world” scaling typically used in 3D modelers. Poser’s standard figure size is approximately six feet tall.

  • Of standard figure: Choose this option to use the legacy method of figure import.
  • If your model was exported at a larger scale, enter a different value in the Scale field. The default is 100% of original size, which will import your model in exactly the same size that it was exported from your modeler.

    poser debut clothing does not fit model

  • Of original size: Choose this option if you want to scale the model based on the actual size of the geometry that you are importing.
  • Scale: Allows you to choose whether to scale the model at percentage of original size, or of standard figure size.
  • When choosing 3DS, DXF, LightWave, or Wavefront OBJ format, the Import Options dialog appears, and presents the following options: As a result, OBJ files exported from 3ds Max will usually appear as expected, despite the fact that the 3ds Max smoothing groups are not read. Note that while Poser does not support the 3ds Max style of defining smoothing groups, Poser does take into account the vertex normals when determining creases. Please refer to Smoothing Geometry for more information about smoothing groups. If no smoothing groups are specified in the source file, none will be imported. Poser will import smoothing groups in Wavefront OBJ format, as defined in the source file. Poser will only accept geometries saved as polygons. Some formats, such as Wavefront OBJ, allow you to save geometries as either polygons or NURBS surfaces.
  • Wavefront OBJ ( File > Import > Wavefront OBJ).
  • LightWave LWO files ( File > Import > LightWave.).
  • 3D Studio Max ( File > Import > 3D Studio).
  • #POSER DEBUT CLOTHING DOES NOT FIT MODEL FREE#

    "With this in mind, we thought that the best thing would be to start from the very beginning and really get into the basics," she said.Īll tutorial resources, including PDFs of all the tutorials are available in Renderosity's Free Stuff section.Most 3D modeling applications support at least one of the formats that is supported by Poser, which allows you to import geometries in the following formats: "I do feel Dynamic clothing is very beautiful and that it offers so many exciting possibilities," she said.įrequency said she often gets questions about Dynamic versus conforming clothing, which is what led to the tutorial series. "Dynamic clothing has so much potential, but there is a bit of a learning curve if you are new to the subject," Frequency said from her hometown of Linköping, Sweden. You should generally use conforming clothing for these situations because it requires fewer computing resources.īut if you want to add realism to your renders, Renderosity vendor Frequency, aka, Ylva Grefberg, has created a set of tutorials that will teach Poser users the ins and outs of Dynamic clothing in Poser. Items such as socks, bikinis, or tights don't need to be dynamic since in real life these types of clothing tend to be close-fitting with little to no room for independent motion.

    poser debut clothing does not fit model

    For example, your tablecloth will drape over a table or a flowing skirt will move as a figure walks.ĭynamic cloth objects require increased computing resources beyond those of conforming clothing. Dynamic cloth allows for realistic draping and wrinkles. It is typically designed for a specific figure but, when conforming clothing is “attached” (or conformed) to the figure, it automatically bends and poses along with the character that wears the clothing.ĭynamic clothing, on the other hand, adds incredible realism to your scenes by causing cloth objects to move as they would in real life. The main difference between the two is that dynamic clothing is manipulated in the Cloth Room.Ĭonforming clothing is poseable, just like a human or animal figure. To start, Poser has two types of clothing, conforming clothing and dynamic clothing. The Cloth Room tools help you create cloth that responds realistically when animated. Poser's Cloth Room allows you to create realistic cloth that behaves like real fabric.








    Poser debut clothing does not fit model